![]() ![]() ![]() Keep in mind tho you can't cancel a ship that's currently being built. Remember when you destroy the mining ships the game will automatically build them so you have to cancel them until you have 4 per outpost. But don't exceed 4 and you should be good. In the game manual it says the outpost should only build 2 mining ships, why it builds 4 I have no idea. Let say you are running out of resources and the ships starts bugging, destroy some of them. I beat a Brutal AI, I also tested it vs a human CEO in Multiplayer, having up to almost 80,000 ironite at one point due to having about 4 mining outposts. In some occasions I build an extra cargo ship (at the outpost so it gets designated to that outpost) in case I think the travelling distance back to my Station is quite far so raw ironite is stacking up to much. I recommend you only build 2 extra mining ships at the start at your Docking Bay, then when building Outpost you let them build their ships (which are 4 mining ships & 1 cargo ship) and you let it be. Liberty ships were a class of cargo ship built in the United States during World War II under the Emergency Shipbuilding Program. I would say wait before buying the game before they completely overhaul some of the game mechanics and game balance.With some info from the Developers and experimenting, building to many mining ships will bug the Mining Outposts as of now. Take the reigns as a CEO of your own corporation and dominate rival factions for wealth and tech in a galactic wild west of chaos and. It is still in very early developement regarding gameplay balance and overall feel. Executive Assault 2 - Join our Discord communityAbout the GamePLEASE READ THE EARLY ACCESS INFORMATION ABOVEExecutive Assault 2 is an indie real-time strategy/first-person shooter-hybrid set in space in which you can jump into the boots of individual units. This game is extremely unpolished and not yet ready for major audience. And I'm talking about the easiest difficulty.Īll in all. If you don't research bigger ships and better weapons straight away, you will have very hard time competing with the AI. They also know immediately where your main star system is while you have no clue where they are coming from. Even in the easiest difficulty and largest start count, they have no hesitation to attack. ![]() Being able to build outpost repair stations is a must if this game wants to become even slightly popular and gain attention. Also the repair range is very short so it's tricky to get all your ships to repair properly. Taking a good 10 minutes for a ships to repair completely. You need to manually manouver them to your main system and to your repair station. You can construct only one Repair Station which HAS to be in your main system. ![]() This also prevented me from constructing more offensive ships to defend my outpost / mining fleet and losing the game. My resource output completely got stuck because the cargo ships wouldn't undock from the main station to get another mineral patch resulting in the destruction of my whole mining fleet. Mining ships getting stuck in unloading queue after producing too many cargo ships which transport minerals to your main resource facility. Not able to repair damaged buildings producing constant warning messages. And if you build far enough of the screen you accidentally hit the menu buttons instead of placing a building. I often times simply ran out of space to construct more buildings since you cannot zoom out in the view. Unable to zoom in the building construction view. Not being able to distribute tech, production or unit facilities makes it really hard to develop a proper RTS feel. I did not find a way how to construct buildings on other star systems. Only being able to develop your main star system. However I quickly noticed quite few issues with the game play which prevents proper gaming experience. The concept seems interesting and somewhat in depth already. ![]()
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